how to get camel divisions hoi4. Yes, it does. how to get camel divisions hoi4

 
 Yes, it doeshow to get camel divisions hoi4 9

ago. Either way with Naval Invasion on walking to Paris France was also gone. The AI will not take the decision. open. 2. You can build an infantry division to 20 width, add the. Africa, one way to do it is to have fast divisions, and trucks. A 30 Width Tank Template. I usually give them descriptive names like “20W Inf. • 28 days ago. Armor is also a factor. 1936 is missing from HoI4. ago. Fond a spot where this happens and rotate them maximum effectiveness. Attacking Units: Combat width 27, 30, 40-45. 2. Help! I'm playing as Italy and I teamed up with the Soviets to take Poland which was in the Miedzmorse. The AI loves to spam new division templates using this relatively cheap system. Cavalry go faster than bikes but they do less damage and have less HP. Find your nearest beduin tribe and barter with them. The SS name is arbitrary, I could create 3 bicycles and a heavy tank and call it the rainbow hitlerjugend division :P. You have to just make sure you are producing enough support equipment to keep up with the amount of templates you are pushing out. So, I was wondering how many divisions I should generally have by 1939 as Germany. thanks! UK is the easiest for both achievements. r/hoi4. The AI knows how to make good divisons (as long as they have plenty of right equipment), they don't know how to make the proper weapons, so they keep producing only infantry equipment and they end up building infantry only divisons. I’m aiming for about 200 before I stop force-deploying them and I shift to other things like panzer divisions. They are infantry battalions that are faster than regular infantry at the cost of support equipment. If you have more than 36 divisions keep logistics if not remove it. Per page: 15 30 50. How to train a division? I remember a way to train already deployed troops to increase their rank but I can't find it because I'm dumb. The recommended route includes invading the Baltic States, Poland, the Soviet Union, Iran, and, finally, the rest of the Axis (as well a specific focus) in order to get this achievement. • 5 yr. A place to share content, ask questions and/or talk about the grand strategy game…Turns out, if you give them artillery and infantry equipment they'll make 7/2 units. First ridiculously easy to get 50% bonus on capital and super capital ships, if that floats your camel, go nucking futz. They do that either through the land or per sea. Same if you have a cavalry adviser for your country. All you do is click an airbase, then create your air wings with the create air wings button (choose how many planes to add per wing, max 200 recommended for "reasons"). Countries like the USSR and USA will be able to crank out memey numbers of divisions but due to their large buildup before the war their early war recruits and production will. You do not need to form Arabia. You should already have camels unlocked as Britain from the beginning. New comments cannot be posted and votes cannot be cast. When designing a division, you need to first consider the combat. To secure important areas or regions behind the front line the German Heer implemented garrison divisions which were primarly called "Sicherungsdivisionen" sometimes a "zur besonderen Verwendung (z. Convert one to 14/4 howitzer with engineer support artillery and howitzer. Ergo, 4 divisions can fight effectively from one province to another. I did not lose either combat, and I would not have lost all units immediately and at the same time even if I had. Not exactly "secret", but my group of friends who play HoI4 don't get into division design much, so I'm normally the only one who can pull of naval. • Show that late game Germany can be dealt with. For base game, it's locked to the UK only I believe if you have no DLC, for other nations though, iirc, Turkey can get them if they go Ottoman. png 29 × 26; 1 KB. Your organization is what keeps your divisions fighting and when it breaks, your divisions will stop fighting. . 40 width tank divisions is prettty intense against AI. 378K subscribers in the hoi4 community. FrostyBeaver. Tank division - Somewhere between 10 and 13 medium or heavy tanks + 7 to 10 motorized or mechanized infantry - should end up at 40 total combat width. 11If you are still with me at this point, several perks of Italy's focus tree. Your 4 mountaineers should go to the Yemeni border. At game start the UK can rustle up 40 extra. Alystrius Research Scientist • 6 yr. r/hoi4. That’s sufficient to break through at two points, for small encirclements. Divisions form an army together which may be led by a commander. While this is acceptable in single player if you're moderately good at the game, it's far too much wasted time in MP games. The arab states might be starting with camel units, though haven't checked. If you factor the distance multiplier in, if the double bonus from doctrine were fixed, deserts would still be faster than plains. Add a Comment. A place to share content, ask questions and/or talk about the grand strategy game… Put the majority of your cavalry and the camel core around Arabia. I have played the GWR mod several times before as Germany but I always lose cause my Division templates suck, any suggestions. Consolidating multiple divisions into one big one. i looked in the gamecode, ive got 74 camel divisions, i own more than i need and ive got more than 4500 infantry equipment. You can see the combat width in the bottom middle. Hoi4masteR16. The AI can't coordinate with other puppets 😪. In addition, do not merely drive back the enemy when you forced them to retreat. You need to own the states in the Arabian Peninsula, aka have had a peacedeal, not just control the states. Select to Train that division and then Shift + Click on the Add Unit. • Display novel defense in depth with lines of retreat based on perpendicular fallback lines. • 3 yr. Conquer the US. There'll be situations where a 6 cav 1 MP division would suppress all the resistance, but you had to put two 5 cav 1 MP divisions there instead. Does anyone have some recommendations for units that can break through lines that aren’t tanks. I also thought of infantry divisions with integrated tanks and lots of arty to function as shock troops. But first you have to turn on the developer setting! Firstly, navigate to your library in the Steam client, right click Hearts of Iron IV, and click "Properties". Hearts of Iron IV has 190 different achievements, all using the Steam achievements mechanics. You can change the template used for individual divisions. Wait Im supposed to upload videos?Hello everyone - I made this video randomly, it was not planned content, rip. We multiply 100 by 0. There are. Combat width was then redesigned 2 DLCs ago, which makes 20 width as standard, no longer necessary. martijnfromholland. That means adding a single HARM or H-DT to a division will provide enough protection to be immune to any division that doesn't use AT, TDs or MARM/HARM. Show more Hearts of Iron IV 2016 Browse game Gaming Browse all gamingSets the selected division's acclimization to the specified climate type and its percentage (reduces penalties from cold/hot weather or temperature debuffs) ex:. Coordinate with friendly counter-intelligence units for counter-sabotage operations. Renember that calvary in Hoi4 gets both General traits to work with them. Stellaris Technology IDs. Which is hard now. Its dumb. Soft attack will deal damage to the enemy, and breakthrough helps you break. Since a lot of the national focuses for Romania in HOI4 require enough manpower in the field, our focus should be on training new divisions. If we assume that my division templates are the following:Panzer-Division: 4xMedium Tanks. So for example a 9/1 with support AA, support arty, shovels and signal companies, 9/0 with the same support, etc. Any spearhead order breakthroughs will get bogged down when they go in between supply hubs. Join. 12. Stat. 3. You could form a division with them and make a fall back line. r5: im not getting the achievement and i dont know why. (Turn off infinite) Make new divisions when you get enough supplies for a new one without the logistics turn red for a single item. I recommend 48 40 width mediums even if you need to cut the budget on air. There is. 3 inf + eng/art kind of gets the division over some thresholds to just not roll over an die when it actually. Point #2: Scale cost changes to divisions so the AI can't spam them. Then click on that army and there simply click on 'exercise' (the button with the gears). Bigger div will tend to keep more XP when taking damage, meaning it will be faster to get a 40w tank division to Seasoned or Veterans. Find your nearest beduin tribe and barter with them. Generally early in the war the answer will be no. Generally I want use cavalry as effective land units (on the same level as infantry or tanks), not just as cheap partisan activity suppression units or solely meant to capture empty land plots abandoned by the enemy, but I don't know what a good and effective combat. Just a small, cheap inf divisions with maybe one line arty. ago. Cavalry is faster than Camelry and has minisculely better defense and breakthrough while Camelry has more HP, slightly less supply use and terrain boosts at the cost of being more expensive. Play germany, get maneuver warfare spirit, get guderian as theorist, get a maneuver expert advisor, make tanks with 12 speed ( same as trucks ) = profit. (+/-2). I do however do some good achievement hunting. sum (divParams [:, 1]) Division's Org in hoi4 is just an average of all battalions orgs. Its called "No Puppet Division". Discord! me on Patreon! me on Twitter:. Bop left icon. For infantry divisions, you want 7 inf and 2 art. 3 yr. in RT56 I am adding a decision so that everybody can get them if you have a desert fox and control some territory in the area. HoI4 uses tokens called "divisions" moving over fields called "states". click on the combat bubble. You could mix them with tanks in offensive divisions but the slight boost in deserts is not worth the loss of hardness or other stats from mot/mech. 2. CAS damage is still very influential over the outcomes of battle. New comments cannot be posted and votes cannot be cast. The whole idea of combat is that only a certain amount of divisions can engage at once, as measured by combat width. You want defense and entrenchment, but they don't need much else. Meanwhile, I have outrageous infantry equipment, support equipment and even some truck equipment deficits. Losing a couple of weeks of data is not the end of the world. Those two, while different technically, go hand and hand in hoi4 atleast. Major Countries starting with territory in Africa: Britain, France, Italy and Spain. Trying to accurately represent Soviet style units can be challenging, to say the least. I want to emphasize this. Im pretty new at the game too, but i figured out that cavlary is pretty much the equivalent of motorised infantry for like, the first 2 years of the game, it is. M3guminWaifu • 3 yr. Console Commands in HOI4 are mostly used for the following 4 reasons which are Modifying, Customization, Cheating, and Debugging/Testing. As with lower org you stay shorter in combat before having to re-org, you will have taken less damage. It uses exactly the same amount of manpower and equipment. if you then go to your division templates tab. C. If you want to steamroll the world, hmm, do this. after NSB and in single player, you can pretty much copy historical division designs and get good results. As the scale is considerably larger than in games using similar systems (say Gary Grigsby's War in the East which "just" simulates parts of the eastern front and the whole war, leaving out the civilian side), I would consider the token-and-field system a suboptimal. . There is a console command for spawning divisions. The frontline template pretty much just tries to be cheap. 6~ or 16, but they are less universal compared to factors of 40. A Red Revolution has collapsed Federal authority. 9. For example 176 active divisions means 8 divisions where 181 would mean 9 divisions could be deployed as volunteers. Is there as Focus to get rid of the Blackshirt divisions? As the decision is blocked to get rid of them is blocked after 2 tries. To increase the special forces cap, one must have more non-SF battalions. If you want to push along the line (which. Personally prefer 20w with mechanized. 1. Yes, it does. I could then counterattack, pushing them further back. I hate it. If you see a unit just hover with the mouse above it and it should show you the approximate composition, like 6-8 infantry battalions, 1-2 AA and 1 AT. They are part of the Japanese focus tree. Or play as japan. yes. However, that means we'll never have camel divisions. You can do it as the UK itself since they start with camel divisions. You ought to see 20-30 extra armor and piercing for the division, but at a total cost that’s much less than just using super tough tanks. Ideally, you want to be a little ahead of the research curve. Press control + b when your division is walking to make them railroad. And 3-5ish full tanks divisions with motorised as fillers. The AI loves to spam new division templates using this relatively cheap system. Country flag achievement_has_dropped_nuke is set : This achievement is ideally tackled as a nation that can receive more than just the standard nuclear research bonus in the generic focus tree - Germany is an ideal choice if one goes Democratic, given that on top of a bonus to nuclear weapons, it can get an ahead of time bonus on nukes. If you got an infantry and cavalry expert in High Command go for 6 CAV and 4 INF divisions then get a General with the infantry and cavalry trait and you get like +50% on attack and defense up to +100% with a good General (like 7 attack and 7 Defence). Harsh terrain tends to favor the defender. This is not concerning. Do you hate when newer focus trees such as the Soviet Union, Italy or Switzerland have divisions that you can't delete or edit. Paradrop: A simple true/false check if the division can be paradropped. • 1 yr. Added together our motorized division takes 310 attacks per hour instead of 300, which it would take if it had 0% hardness. Yet division in HOI 4 are not standardized for 20k manpower. Cavalry is faster than Camelry and has minisculely better defense and breakthrough while Camelry has more HP, slightly less supply use and terrain boosts at the cost of being more expensive. By fighting over a river, you gain xp for 'Engineer'. Here is the strategy for fascist UK in HOI4 if you want to form the Empire and maybe the EU: Start the Civil War against the Allies and conquer the UK and all the colonies. It is determined by the amount of units in a division and their values. Meanwhile, I have outrageous infantry equipment, support equipment and even some truck equipment deficits. Toggle signature The sole developer who is responsible for the modern-day open-world supernatural RPG called [NEOLITHIC] on Steam. 000 men sitting in a rainforest in the middle of africa; these men need food, accomodation, munitions, equipment. Or you could just hover over the manpower icon at the top. The more piercing the enemy has, the more armor you need. Stats are not perfect but it still works perfectly + it's easy to mass produce/no production micro on MT/MTD. Also launch pinning attacks whenever possible to prevent the enemy from reinforcing the battle. ago. Discussion. 10 and get 10. ago. 1. Then, in your division template, swap out one tank for one TD. For it to be true, all Battalions must be Paratroopers. Also, up to five support companies can be attached to a division. Templates are the layouts of your troops. This is the main fighting force, and the primary source of most statistics. A Battle Plan is an important tool that helps players visualize how their divisions will advance, allows the AI to control the player's divisions automatically, and can confer a Planning bonus. These are ust suggestions of course. This thread is archived. lilmuny • 1 mo. 353. e. Franc guaranteed one nation, I think Yemen, but didn't have a faction. Almost all my divisions are stuck in an inland territory : r/hoi4. Less focus can be required on your air force as you will have the help of Britain (do not go to war until 1939). Hospitals, maintenance, signal, and other recons tend not to be worth it. If you hover over this icon, it will show the percentage limit of your army that may be special forces, and what this equates to in battalions. So basically you hit guard mode and clicked on a region and your troops moved on there and the game allowed him to have 72 to guard the area. Only reliable way of getting veteran troops in my experience is Defense. Soft Bombers. Consolidate the British Isles, conquer Ireland, and complete the Unite the Anglosphere focus. Here is a manual way to limit AI divisions without sacrificing challenge or use mods. 5x Motorised. My guys are always out of supply, yet the UK seems. So if you want to micro a division designed to counter tanks use your own tanks. Artillery in Hoi4 is used to strenghten infantry divisions. It's also better to not specialize defense like that and instead spread it out. 1 / 17. Sort by: Open comment sort options. Bop right icon. ago. If the unrest causes 10% damage, it'd either be 10% to this one, or 10% each to both half divisions. It controls almost the entire northern third of Asia as well as the eastern edges of Europe. Select division and then click red trashbin icon in the army view. You then add heavy self-propelled guns and tanks to your "cavalry" division, but not so many that it starts qualifying as a tank division, or you'd lose the bonus. ago. 2. Still, feel free to adjust the combat width based on starting circumstances and industrial capacity. New comments cannot be posted and votes cannot be cast. I also will open up another two fronts as well. Balkanize Ethiopia with many small puppets. Funny little challenge only using camels as Italy. It's a good cheap filler if you lack that. Make as needed. 20ws are more defensive. 2. 18-20 divisions is a good amount, and make sure your desert fox general leads this army. However, Companies can be mixed in freely. This is not concerning. png 16 × 10; 422 bytes. ago. I did not manually delete them. Each commander can effectively deal with 24 (72 when using an Area Defense Order, 30 with Skilled Staffer Divisions. Cavalry, send all your cavalry divisions there. 7/2 or 14/4 motorized divisions are better for offensive operations since they need (to maintain speed) to use motorized rocket artillery, which has both higher soft attack and breakthrough than regular arty. The Soviet Union (officially “Union of Soviet Socialist Republics” or “USSR”) is a major country and the leader of the Comintern faction. Reply m1neslayer • General of the Army • Focus on spearheading down supply hubs and make sure you have green air and/or AA in your divisions. Thank you! You can duplicate a template allowing you to. 5 MP/HP and 24. ONLY SO MANY DIVISIONS CAN FIGHT IN ONE BATTLE. Dostav9. ago. These stats are at the heart of a very important concept in HoI4. 4. While the Wehrmacht agrees in principle that some recruitment of suitable volunteers could be useful, the Generals. Often times, with my infantry, it'll take me 2+ days to get across 1 province, even in high infrastructure regions like Western Europe. Here is how to successfully naval invade in HOI4: Select one of your armies and press the Naval Invasion Order button (anchor icon with an arrow). This thread is archived. If you use 20 MOT, you can use the factories you'd normally use to make all those arty to make trucks instead, allowing you to motorize your whole army and run circles around everything you find. Turkey (or Türkiye) is a minor country in Eurasia, mainly on the Anatolian peninsula in Western Asia with a smaller portion on the Balkan peninsula (Eastern Thrace) in Southeast Europe. For marines, I start with 9 infantry and 3 artillery battalions and then upgrade around 1940 to 16 infantry and 4 artillery battalions with the same support companies as my regular infantry. The other issue with a 5 cav 1 MP division is that in a lot of situations it'll be overkill. E. But as this division cost is so high, you cant afford to use it in combat on difficult terrain or away from a port/supply depot. 13 10-Width Infantry: Cheap And Cheerful. 516. Hearts of Iron IV > General Discussions > Topic Details. Description. If you design a division that still counts as "cavalry", you can apply these % modifiers to the tanks in the division, as well. The first thing you need to decide is what your template will be used for. I do however do some good achievement hunting. Just remember to only add equipment you can supply, it’s easy to just add a bunch of support companies and not have enough equipment. However, that means we'll never have camel divisions. R5: Hoofin't it achievement require to unite Arabia and have 30 camel divisions. If possible, constantly exercise your divisions before Spain to get XP to make two 14/4 Mountaineers. Yemen was the last country to fall and once it did I got the achievement. I would just do 20w with your standard. let's go. You only need 5 Army XP to create a 1Bn Camel division from scratch. When Bannerlord comes out, they'll use the Camel model Taleworlds made for this. In this titanic struggle of national survival, we must use every asset and every advantage. coffeemm8 Sep 23, 2020 @ 3:31am. You always wanna keep producing divisions as a major country. However, the stacking limit is 8, plus 4 per flanking direction. ago. in RT56 I am adding a decision so that everybody can get them if you have a desert fox and control some territory in the area. If I am reading this correctly, you only have 18. If you really don't want them to use a certain design you can go into the division designer, click on the equipment tab, and uncheck the design you don't want them to use. Any change costs army XP except for renaming and changing the symbol. We multiply 100 by 0. Also unlike most other major power nation's naval focuses, carrier research bonuses are not mutually exclusive to capital focus/bonuses. This habit also spreads to. You can't create a brand new one. 4. This is a defensive template. In my last playthrough, pre-NSB USA, I believe I had 24x 40W modern armor-amtrac2 and 48x 40W modern armor-mech3 by the time I turn against the Allies. The division designer is a utility located in the recruit & deploy menu of the user interface. They lose all their organization when they do this though, try to only do it when you’re far away from the front lines. The DLCs used in this video are Together for victory, Man the Guns, Death or Dishonor, Waking the Tiger and La Resistance. That division steamrolled them though . There is a maximum of five battalions in a regiment and five regiments in a division. ago. If your country is lucky u can get both Infantry expert and Calvary expert. For want of soft attack. You want combat width to equal 40 (preferred) or 20 (if you. Standard “leg infantry” divisions are the most reliable and cost effective divisions you could hope for. Then grind those over a river. I heard when you annex a country you get their division templates. The Non-aligned branch has this focus to get rid of the blackshirts, I think the only other way is to fight a civil war and get the Anti-Fascist Civil War Branch. For reference, my division templates are the classic 7 infantry, 2 artillery, but. Assessing the Benefits and Drawbacks of Using Bicycle Divisions in HOI4. Breakthrough with heavy artillery, and exploit the gaps with motorized. Allied plans button. My basic infantry template would be 10 inf. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. I did the two achievements you mention with UK, but in 2. Tanks are good against tanks. 5. Achievements have no in-game effects; the achievement just pops up in-game, and is then added to the player's Steam or Xbox profile depending on the version of the game. 4 but the division is capped at 13. Here is what you need to do to increase your Special Forces cap instantly in HOI4: Go to the Recruit & Deploy menu and Edit a template. - Each type of terrain has a fixed combat width which determines how many divisions can enter combat in a provice, so there's no 1 division template fits all. There were all together 42 SS-divsions, 4 of them had already been disolved during the war, their division number redistributed. 9/1 Camel with Motorised Artillery might actually work. At present it's 3 daughters per camel In a serious note. Certain mods attempt to correct this by various methods. Afaik it’s only for majors. If you puppet-annex I think you get a copy of their division tenplates as well. You could use factors of 80 like 26. Now the war is over and I only had enough war score to take one province which, apparently all my divisions automatically went into and, as you can see is completely surrounded by the Poland puppet state. At the cost of the changed divisions losing experience. These 42 width are "my standard" tank division, usually, in every playthrough, with any country, when i have the industrial capabilty. (11) A divisions armor and pierce are heavily dependent on the unit with the strongest stats. This capacity could be used to resupply pockets at a cost, or to ferry around troops in peace time from one region to another over a few months. The AI will not take the decision. Switzerland has locked most of the army from the start. Convert all other divisions to the infantry template and leave them. Airwing carrier icon. This means for defending, you can fit 75 combat width. So Finland send some divisions to spain to protect the french borders, but spain send some divisions to protect the swedish borders, so the spanish divisions returns but blablabla. Recruited 30 of them really cheap and put them on port garrison in UK. Cavalry are like cheap motorized and can be used to move into a territory quickly and encircle but generally suck at fighting. Your goal in singleplayer is to maximize soft attack as much as possible. When Bannerlord comes out, they'll use the Camel model Taleworlds made for this. You can still request their divisions manually though. If you internalize these concepts, you'll understand that if you invest 10 army XP into modifying the battalions in a template, you can make a huge difference in the efficiency of small divisions, while the effect is quasi negligible in very large divisions. Ive been having issues understanding proper defense strats with divisions and have been researching for the past week but am still having trouble completely understanding where I should be focusing stats and what not and im not keen. png 12 × 13; 485 bytes. For example infantry has a site of two; artillery has a size of three. You only need a handful of armor divisions for breakthroughs. Building up your infrastructure in Southern France also can help. This is one of my hoi4 tutorials that covers the army part of the game, and will soon do more hoi4 guides and tutorials for the intelligence, navy and air force, as well as obviously more hoi4 army guides. Another thing you want to take into account. Is 287 divisions too small? My territory is so huge I can't produce nearly enough garrison divisions but MPs take a long time to train. Armored Cars are not worth using. oh and Japan only gets them through the focus tree in. - SOFT ATK vs HARD ATK on the bar below it. 1. The templates below will be 30 and 42 width, since you usually want armored divisions to be larger. This achievement, I think, will remain the one that got away. 1. Also, tanks for hardness and breakthrough. 11 2 2 comments [deleted] • 2 yr. These divisions were very different so this is only one possible example which consists of the. B. I've noticed 27 combat width divisions become veterans far, far. This is fine and dandy for divisions you want to have a lot of, but marines and amphibious vehicles are special forces so you want to maximize the bang for the buck. 1 comment. martijnfromholland. It allows players to create organizational templates for divisions — units that can be assigned to command. Any good camel division has a 6. lukas Dec 24, 2016 @ 8:26am. 4. . You can generate army experience during peacetime by having your armies exercise and/or appointing one of the "theorists" that provide army XP to your cabinet. Even as an exile yourself you'll have to recruit your own units, who can be deployed in your host country's capital. A collection of all division templates and. I’m aiming for about 200 before I stop force-deploying them and I shift to other things like panzer divisions. 2. I do not suggest using 40 wide templates for defense. To add modified equipment: Create a equipment variant. This thread is archived. Are there bicycle batallions? That is, can you create a new division with one? Play as Japan, you can join Axis right from the start and naval invade France in early 1937, then rush focus to get bicycle battalions.